Overview
Spira's greatest guardian brings his relentless optimism to the Commander table in the form of a +1/+1 counter engine. Counter Blitz centres on accumulating counters quickly, then proliferating them across the board to compound the advantage. The Sphere Grid enchantment card thematically represents the FFX levelling system and provides a powerful ongoing payoff for counter placement.
The deck runs 34 creatures focused on counter synergies, from early value engines like Gyre Sage and Incubation Druid that convert counters into mana, to finishers like Sin, Unending Cataclysm that grow enormous. The enchantment suite adds proliferate triggers and counter doubling, while the removal package keeps the board clear long enough for your creatures to become threats that no blocker can match.
Key Cards
Playing the Deck
The first two turns are ramp and setup. Farseek, Three Visits, and Arcane Signet accelerate into Tidus on turn three. Getting Hardened Scales into play before Tidus is ideal since it immediately amplifies whatever counters Tidus generates or enables. Gyre Sage and Incubation Druid are strong early plays since each can eventually tap for multiple mana once counters stack up.
The mid game is about proliferating aggressively and keeping threats from mounting. Grateful Apparition proliferates on every attack, making it a must-remove threat that demands an answer. Fathom Mage draws a card every time it gets a +1/+1 counter, turning proliferate effects into card advantage. Chasm Skulker grows with every card drawn and explodes into tokens when it dies.
The late game leverages creatures that have grown to absurd sizes. Sin, Unending Cataclysm represents a massive flying finisher. Forgotten Ancient accumulates counters from everyone else's spells and then distributes them to your team at each upkeep. Farewell and Damning Verdict reset the board when opponents develop threatening boards of their own.
Strengths & Weaknesses
Strengths: The proliferate engine scales exceptionally well in multiplayer: every trigger hits all your countered permanents at once. The deck is resilient to sweepers because creatures re-enter with their base power and can rebuild quickly with Hardened Scales in play. Walking Ballista provides targeted removal on demand, which Bant strategies normally lack.
Weaknesses: The deck is slow to develop its win condition and vulnerable to fast aggressive strategies in the first three turns. Counter hate (Solemnity, Melira, Sylvok Outcast) completely shuts off the core gameplan. The deck also has limited interaction in blue and white beyond bouncing and exile effects, making it somewhat reactive when opponents develop combo pieces.
Want to push the counter engine further? Build a fully optimised upgrade with the Oracle.
✦ Build with The OracleFull Decklist
All 100 cards from the out-of-the-box Counter Blitz precon, enriched with current prices. Click any card to expand it.